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Yes! The awaiting Dota version is on our finger tips right now.  Dota 6.61 is already available. A million thanks to Icefrog! I hope that Dota 6.61 has less bugs and glitches compared to Dota 6.60b. No more to imba Tauren Chieftain and Batrider… yay!

Feel free to download it here:

Download Dota 6.61 - Mirror #1

Download Dota 6.61 - Mirror #2

Download Dota 6.61 AI / AI+ here

See its changelogs below:

6.61 Changelog:
===============

###############
## Heroes & Items ##
###############

* Batrider: Lowered Strength gain from 2.5 to 2.0
* Bloodskeer: Bloodbath no longer regenerates from images
* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
* Centaur: Reduced Double Edge cooldown (25->12 seconds)
* Faceless Void: Improved base Strength (17->23)
* Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160
* Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you
* Medusa: Lowered Stone Gaze cooldown (70->35 seconds)
* Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown
* Medusa: Improved Mystic Snake’s damage from 60/100/140/180 to 80/120/160/200
* Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
* Nerubian Weaver: Reworked Watchers [details below]
* Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
* Night Stalker: Improved Intelligence growth from 1.25 to 1.6
* Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
* Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x
* Razor: Lowered Intelligence gain from 2.2 to 1.8
* Rooftrellen: Casting Nature’s Guise on an allied unit (or other spells) will no longer take you out if you have it on you
* Silencer: Transferred Glaive of Wisdom’s secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
* Silencer: Increased Last Word AoE from 700 to 900
* Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
* Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
* Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds
* Tauren Chieftain: Lowered base damage by 10
* Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
* Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%
* Vengeful Spirit: Improved base Agility (22->27)
* Viper: Nethertoxin now only works on enemy units
* Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
* Aghanim’s Scepter (Queen of Pain): Restored original cooldown improvement
* Aghanim’s Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
* Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
* Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
* Quelling Blade: Minor reduction to bonus damage (36->32)

########
## Bugs ##
########

* Fixed natural regeneration on rax
* Fixed an area where you could get stuck using TP scroll on the minimap.
* Fixed -ns mode
* Fixed a chance for duplicate heroes in -CD

* Batrider: Fixed Radiance from triggering Sticky Napalm
* Medusa: Fixed Splitshot triggering Essense Aura
* Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
* Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
* Rooftrellen: Fixed Living Armor not regenerating structures properly
* Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units

* Aghanim’s: Fixed minor incorrect sell value on some versions of the item
* Khadgar’s Pipe of Insight: No longer places the buff on units that already have it
* Bottle: Usage no longer removes Curse of the Silent.
* Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
* Poor Man’s Shield: Fixed bug with -swap
* Quelling Blade: Fixed bug with -swap
* Quelling Blade: Fixed triggering Curse of the Silent
* Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
* Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode

####################
## Gameplay & Cosmetics ##
####################

* Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
* Bottle: Now autorefills at fountain if it isn’t fully used (2975)
* Reduced FPS drops when using Shiva’s Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
* Sound Effects: Removed the “Allied hero has fallen” (heavily requested for removal due to annoyances)

* Invoker: Added a new Icon for Sun Strike (5312)
* Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)
* Slardar: Added a new icon for his Bash (3587)
* Tidehunter: Added a new Anchor Smash visual effect (4393)
* Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
* Increased the transparency a little more for the Circle Of Powers that aren’t yours.
* Fixed -SP moving your camera away from taverns
* Fixed various minor inconcistences between sentinel and scourge units/buildings
* Fixed some very minor inconsistencies with acquire ranges on some heroes
* Observer Board colors now alternate between white and grey to make it a little more readable

Old Watcher’s:
==============
Cooldown: 30/20/10/5 seconds
Movement Speed: 522
HP: 1
Bounty: 10-13
Vision: 1400/1400
Invisible

Urna Swarm:
============
Summons scarabs from corpses. The Scarab can burrow and become invisible.
While it is unburrowed, it is visible to the enemy and has an Infestation
ability. Has collision when unburrowed.
Magic Immune.

Cooldown: 14/11/8/5
Movement Speed: 450
HP: 200
Armor: 6
Bounty: 26-38
Burrowed Vision: 400/400
Normal Vision: 1400/1400

Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking)

For the meantime, feel free to visit the links below for the recent Dota All Stars Maps.

Download Dota Allstars 6.60b

Download Dota Allstars 6.60b AI/AI +

Download Dota Allstars 6.60

Download Dota Allstars 6.60 AI/AI+

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Can’t wait for Dota 6.60 of Icefrog?

Try to play these latest dota 6.60 beta maps I saw while browsing the net. Enjoy and entice yourself. We hope that Dota 6.60 will be available sooner or later.

DOWNLOAD IT NOW!

Dota All-Stars 6.60 Beta 54

Dota All-Stars 6.60 Beta 21

Feel free to download Dota 6.60 AI/AI+ here

CHANGELOGS

Dota 6.60 Beta 54 Changes Summary (relatively to Dota 6.60 Beta 46)
Replace all the heroes tavern into top left of the map

Now there’s 9 tavern:

  • Sentinel Strength Tavern, Sentinel Agility Tavern, Sentinel Intelligence Tavern
  • Neutrals Strength Tavern, Neutrals Agility Tavern, Neutrals Intelligence Tavern
  • Scourge Strength Tavern, Scourge Agility Tavern, Scourge Intelligence Tavern

Neutrals Hero can be picked by either Scourge or Sentinel

ITEMS:

2 New items

Magic Wand

Magic stick + 3 x Ironwood Branch + Recipe (150)
+3 all attribute and Energy Charge (up to 15, Magic Stick only 10)

Force Staff
Quarterstaff + Staff of Wizardry + Recipe (700)
Give +10 Int, +10 Damage, +10 Attack Speed and Force ability (Active)
Force can push enemy 500 units on the direction he is faced

  • New recipe shows (mentioned in IceFrog’s blog) introduced
  • Kadhgar’s Pipe of Insight from Beta 45/46 renamed to Ghost Scepter. New icon.
  • Kadhgar’s Pipe of Insight is the name of a new item in the Supportive Vestments recipe shop. Upgraded version of Hood of Defiance. Has the “Barrier” active ability, blocks limited amount of magic damage (old Storm Spirit’s ability).
  • Quelling Blade damage bonus nerfed to +36%/12% from +40%/20%. Price nerfed to 250g (from 200g in Beta 46).
  • The Leveler removed!
  • Force Staff has a new icon.
  • Ring of Protection has a new icon.
  • Added Goblin Merchant Shop , Goblin Laboratory Shop, Replacing Goblin shop

HEROES:

  • Add Tauren Chieftain to Sentinel Strength Tavern
  • Add Bat Rider to Neutrals Intelligence Tavern
  • Hero remade on Razor and Viper
  • All Razor skill is remade, except for his Chain Lightning (will update this later)
  • Viper 2nd skill was remade, replace Frenzy with Nethertoxin (passive, give additional damage depends on enemy’s health)
  • Batrider’s Flambreak skill changed from AoE-targeting to Arrow-type-targeting. No longer has knockback!
  • Batrider’s first two skills’ animations are much less flashy.
  • Tauren Chieftain no longer “merges” with his Ancestral Spirit once it’s near him. Now you can easily keep the Spirit active for its entire duration.
  • Lina’s passive Boost renamed to Fiery Soul.
  • SVEN:
  • New passive, Warcry. Active AoE buff, all units around the Rogue Knight gain bonus armor and move speed. +8 armor and +10% MS at Level 4. Uses old God’s Strength animation.
  • New animation for God’s Strength.
  • Storm Bolt stuns and damages in an AoE (same as in older betas)

Terrain change command

  • -terrain default
  • -terrain snow
  • -terrain city1
  • -terrain city2
  • -terrain jungle
  • -terrain highlands
  • -terrain reddungeon
  • -terrain bluedungeon

YOUTUBE VIDEOS

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Click here to download:

Download Dota 6.59d.w3x

Download Dota 6.59d AI.w3x

Download Dota 6.59d AI+.w3x

Here is the changelog for Dota 6.59d by Icefrog. Happy playing!

* Fixed some item exploits
* Fixed a rare memory related bug
* Temporarily changed switch voting system. It requires 100% of the vote for now. There will be a better -switch implementation in the next version or two
* Fixed a few other misc bug/exploits

Aside from that, let me share to you what are the changes for Dota 6.59 map.

Dota 6.59c CHANGELOG

  • Fix a couple of recently discovered exploits

Dota 6.59b CHANGELOG

  • Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning

Dota 6.59 CHANGELOG

  • Some performance improvements
  • You can no longer attack items you do not own if they are in the fountain area
  • Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
  • Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
  • Reworked Enigma’s Conversion (see details below)
  • Fixed a bug with Towers AI not defending heroes properly
  • Reduced Ironwood Branch cost from 57 to 53 gold
  • Increased Blademail duration from 4 to 5 seconds
  • Improved Chaos Knight’s cast point
  • Added a new experimental mode -er (-ExperimentalRunes, see details below)
  • Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
  • Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
  • Improved Antimage’s Strength by 2 points
  • Increased model size of hexed units a bit
  • Increased Curse of the Silent AOE and reduced cooldown slightly
  • Decreased Powershot cooldown from 12 to 9 seconds
  • Decreased Lightning Storm cooldown from 7 to 6 seconds
  • Fixed Acid Spray from affecting Tombstone Zombies
  • Spectral Dagger no longer gives vision
  • Rebalanced Necrolyte’s Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
  • Increased Fury Swipes buff duration from 3 to 5 seconds
  • Fixed an issue with unit selection when respawning with Aegis while controlling other units
  • When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
  • Improved Eidolons magic resistance a bit
  • Fixed some minor technical issues with Mask of Madness
  • Fixed scoreboard player names when a player switches with a leaver
  • Switch no longer works when only 1 person agrees in a 1v1 situation
  • Fixed Zombies continuing to spawn when the game is over
  • Fixed Eidolon Acquire range and reduced collision size a bit
  • Fixed -switch with frozen leaver heroes
  • Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
  • You now have vision over the area you cast Blackhole in (260562)
  • Fixed Aegis dropping when using -switch
  • Ball Lightning now gives a proper error message when casting without the required mana
  • Fixed allied hero visibility when using -switch in -ah mode
  • When players swap heroes, the new player/heroid data for replay parsers are updated
  • Changed the model on Eidolons and adjusted the scales a bit
  • Fixed some issues with Blackhole’s silence mechanism when applied to magic immune units
  • Fixed some bugs when using -switch with Meepo

Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon’s can duplicate themselves once whenever they attack 6 times.

Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

Cooldown: 35
Manacost: 170

Notes: It cannot target Level 5+ Neutral Creeps

Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don’t plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.

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Download Dota 6.59c.w3x

Download Dota 6.59c AI.w3x

Download Dota 6.59c AI+.w3x

Here is the changelog for Dota 6.59c by Icefrog. Happy playing!

Dota 6.59c CHANGELOG

  • Fix a couple of recently discovered exploits

Aside from that, let me share to you what are the changes for Dota 6.59 map.

Dota 6.59b CHANGELOG

  • Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning

Dota 6.59 CHANGELOG

  • Some performance improvements
  • You can no longer attack items you do not own if they are in the fountain area
  • Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
  • Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
  • Reworked Enigma’s Conversion (see details below)
  • Fixed a bug with Towers AI not defending heroes properly
  • Reduced Ironwood Branch cost from 57 to 53 gold
  • Increased Blademail duration from 4 to 5 seconds
  • Improved Chaos Knight’s cast point
  • Added a new experimental mode -er (-ExperimentalRunes, see details below)
  • Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
  • Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
  • Improved Antimage’s Strength by 2 points
  • Increased model size of hexed units a bit
  • Increased Curse of the Silent AOE and reduced cooldown slightly
  • Decreased Powershot cooldown from 12 to 9 seconds
  • Decreased Lightning Storm cooldown from 7 to 6 seconds
  • Fixed Acid Spray from affecting Tombstone Zombies
  • Spectral Dagger no longer gives vision
  • Rebalanced Necrolyte’s Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
  • Increased Fury Swipes buff duration from 3 to 5 seconds
  • Fixed an issue with unit selection when respawning with Aegis while controlling other units
  • When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
  • Improved Eidolons magic resistance a bit
  • Fixed some minor technical issues with Mask of Madness
  • Fixed scoreboard player names when a player switches with a leaver
  • Switch no longer works when only 1 person agrees in a 1v1 situation
  • Fixed Zombies continuing to spawn when the game is over
  • Fixed Eidolon Acquire range and reduced collision size a bit
  • Fixed -switch with frozen leaver heroes
  • Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
  • You now have vision over the area you cast Blackhole in (260562)
  • Fixed Aegis dropping when using -switch
  • Ball Lightning now gives a proper error message when casting without the required mana
  • Fixed allied hero visibility when using -switch in -ah mode
  • When players swap heroes, the new player/heroid data for replay parsers are updated
  • Changed the model on Eidolons and adjusted the scales a bit
  • Fixed some issues with Blackhole’s silence mechanism when applied to magic immune units
  • Fixed some bugs when using -switch with Meepo

Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon’s can duplicate themselves once whenever they attack 6 times.

Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

Cooldown: 35
Manacost: 170

Notes: It cannot target Level 5+ Neutral Creeps

Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don’t plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.

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Download Dota 6.59b AI / AI+ w3x map Changelog Getdota


Download Dota 6.59b.w3x

Download Dota 6.59b AI.w3x

Download Dota 6.59b AI+.w3x

Here is the changelog for Dota 6.59b by Icefrog. Happy playing!

Dota 6.59b CHANGELOG

  • Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning

Aside from that, let me share to you what are the changes for Dota 6.59 map.

Dota 6.59 CHANGELOG

  • Some performance improvements
  • You can no longer attack items you do not own if they are in the fountain area
  • Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
  • Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
  • Reworked Enigma’s Conversion (see details below)
  • Fixed a bug with Towers AI not defending heroes properly
  • Reduced Ironwood Branch cost from 57 to 53 gold
  • Increased Blademail duration from 4 to 5 seconds
  • Improved Chaos Knight’s cast point
  • Added a new experimental mode -er (-ExperimentalRunes, see details below)
  • Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
  • Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
  • Improved Antimage’s Strength by 2 points
  • Increased model size of hexed units a bit
  • Increased Curse of the Silent AOE and reduced cooldown slightly
  • Decreased Powershot cooldown from 12 to 9 seconds
  • Decreased Lightning Storm cooldown from 7 to 6 seconds
  • Fixed Acid Spray from affecting Tombstone Zombies
  • Spectral Dagger no longer gives vision
  • Rebalanced Necrolyte’s Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
  • Increased Fury Swipes buff duration from 3 to 5 seconds
  • Fixed an issue with unit selection when respawning with Aegis while controlling other units
  • When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
  • Improved Eidolons magic resistance a bit
  • Fixed some minor technical issues with Mask of Madness
  • Fixed scoreboard player names when a player switches with a leaver
  • Switch no longer works when only 1 person agrees in a 1v1 situation
  • Fixed Zombies continuing to spawn when the game is over
  • Fixed Eidolon Acquire range and reduced collision size a bit
  • Fixed -switch with frozen leaver heroes
  • Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
  • You now have vision over the area you cast Blackhole in (260562)
  • Fixed Aegis dropping when using -switch
  • Ball Lightning now gives a proper error message when casting without the required mana
  • Fixed allied hero visibility when using -switch in -ah mode
  • When players swap heroes, the new player/heroid data for replay parsers are updated
  • Changed the model on Eidolons and adjusted the scales a bit
  • Fixed some issues with Blackhole’s silence mechanism when applied to magic immune units
  • Fixed some bugs when using -switch with Meepo

Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon’s can duplicate themselves once whenever they attack 6 times.

Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

Cooldown: 35
Manacost: 170

Notes: It cannot target Level 5+ Neutral Creeps

Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don’t plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.

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