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Can’t wait for Dota 6.60 of Icefrog?

Try to play these latest dota 6.60 beta maps I saw while browsing the net. Enjoy and entice yourself. We hope that Dota 6.60 will be available sooner or later.

DOWNLOAD IT NOW!

Dota All-Stars 6.60 Beta 54

Dota All-Stars 6.60 Beta 21

Feel free to download Dota 6.60 AI/AI+ here

CHANGELOGS

Dota 6.60 Beta 54 Changes Summary (relatively to Dota 6.60 Beta 46)
Replace all the heroes tavern into top left of the map

Now there’s 9 tavern:

  • Sentinel Strength Tavern, Sentinel Agility Tavern, Sentinel Intelligence Tavern
  • Neutrals Strength Tavern, Neutrals Agility Tavern, Neutrals Intelligence Tavern
  • Scourge Strength Tavern, Scourge Agility Tavern, Scourge Intelligence Tavern

Neutrals Hero can be picked by either Scourge or Sentinel

ITEMS:

2 New items

Magic Wand

Magic stick + 3 x Ironwood Branch + Recipe (150)
+3 all attribute and Energy Charge (up to 15, Magic Stick only 10)

Force Staff
Quarterstaff + Staff of Wizardry + Recipe (700)
Give +10 Int, +10 Damage, +10 Attack Speed and Force ability (Active)
Force can push enemy 500 units on the direction he is faced

  • New recipe shows (mentioned in IceFrog’s blog) introduced
  • Kadhgar’s Pipe of Insight from Beta 45/46 renamed to Ghost Scepter. New icon.
  • Kadhgar’s Pipe of Insight is the name of a new item in the Supportive Vestments recipe shop. Upgraded version of Hood of Defiance. Has the “Barrier” active ability, blocks limited amount of magic damage (old Storm Spirit’s ability).
  • Quelling Blade damage bonus nerfed to +36%/12% from +40%/20%. Price nerfed to 250g (from 200g in Beta 46).
  • The Leveler removed!
  • Force Staff has a new icon.
  • Ring of Protection has a new icon.
  • Added Goblin Merchant Shop , Goblin Laboratory Shop, Replacing Goblin shop

HEROES:

  • Add Tauren Chieftain to Sentinel Strength Tavern
  • Add Bat Rider to Neutrals Intelligence Tavern
  • Hero remade on Razor and Viper
  • All Razor skill is remade, except for his Chain Lightning (will update this later)
  • Viper 2nd skill was remade, replace Frenzy with Nethertoxin (passive, give additional damage depends on enemy’s health)
  • Batrider’s Flambreak skill changed from AoE-targeting to Arrow-type-targeting. No longer has knockback!
  • Batrider’s first two skills’ animations are much less flashy.
  • Tauren Chieftain no longer “merges” with his Ancestral Spirit once it’s near him. Now you can easily keep the Spirit active for its entire duration.
  • Lina’s passive Boost renamed to Fiery Soul.
  • SVEN:
  • New passive, Warcry. Active AoE buff, all units around the Rogue Knight gain bonus armor and move speed. +8 armor and +10% MS at Level 4. Uses old God’s Strength animation.
  • New animation for God’s Strength.
  • Storm Bolt stuns and damages in an AoE (same as in older betas)

Terrain change command

  • -terrain default
  • -terrain snow
  • -terrain city1
  • -terrain city2
  • -terrain jungle
  • -terrain highlands
  • -terrain reddungeon
  • -terrain bluedungeon

YOUTUBE VIDEOS

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Click here to download:

Download Dota 6.59d.w3x

Download Dota 6.59d AI.w3x

Download Dota 6.59d AI+.w3x

Here is the changelog for Dota 6.59d by Icefrog. Happy playing!

* Fixed some item exploits
* Fixed a rare memory related bug
* Temporarily changed switch voting system. It requires 100% of the vote for now. There will be a better -switch implementation in the next version or two
* Fixed a few other misc bug/exploits

Aside from that, let me share to you what are the changes for Dota 6.59 map.

Dota 6.59c CHANGELOG

  • Fix a couple of recently discovered exploits

Dota 6.59b CHANGELOG

  • Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning

Dota 6.59 CHANGELOG

  • Some performance improvements
  • You can no longer attack items you do not own if they are in the fountain area
  • Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
  • Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
  • Reworked Enigma’s Conversion (see details below)
  • Fixed a bug with Towers AI not defending heroes properly
  • Reduced Ironwood Branch cost from 57 to 53 gold
  • Increased Blademail duration from 4 to 5 seconds
  • Improved Chaos Knight’s cast point
  • Added a new experimental mode -er (-ExperimentalRunes, see details below)
  • Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
  • Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
  • Improved Antimage’s Strength by 2 points
  • Increased model size of hexed units a bit
  • Increased Curse of the Silent AOE and reduced cooldown slightly
  • Decreased Powershot cooldown from 12 to 9 seconds
  • Decreased Lightning Storm cooldown from 7 to 6 seconds
  • Fixed Acid Spray from affecting Tombstone Zombies
  • Spectral Dagger no longer gives vision
  • Rebalanced Necrolyte’s Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
  • Increased Fury Swipes buff duration from 3 to 5 seconds
  • Fixed an issue with unit selection when respawning with Aegis while controlling other units
  • When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
  • Improved Eidolons magic resistance a bit
  • Fixed some minor technical issues with Mask of Madness
  • Fixed scoreboard player names when a player switches with a leaver
  • Switch no longer works when only 1 person agrees in a 1v1 situation
  • Fixed Zombies continuing to spawn when the game is over
  • Fixed Eidolon Acquire range and reduced collision size a bit
  • Fixed -switch with frozen leaver heroes
  • Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
  • You now have vision over the area you cast Blackhole in (260562)
  • Fixed Aegis dropping when using -switch
  • Ball Lightning now gives a proper error message when casting without the required mana
  • Fixed allied hero visibility when using -switch in -ah mode
  • When players swap heroes, the new player/heroid data for replay parsers are updated
  • Changed the model on Eidolons and adjusted the scales a bit
  • Fixed some issues with Blackhole’s silence mechanism when applied to magic immune units
  • Fixed some bugs when using -switch with Meepo

Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon’s can duplicate themselves once whenever they attack 6 times.

Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

Cooldown: 35
Manacost: 170

Notes: It cannot target Level 5+ Neutral Creeps

Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don’t plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.

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Download Dota 6.59c.w3x

Download Dota 6.59c AI.w3x

Download Dota 6.59c AI+.w3x

Here is the changelog for Dota 6.59c by Icefrog. Happy playing!

Dota 6.59c CHANGELOG

  • Fix a couple of recently discovered exploits

Aside from that, let me share to you what are the changes for Dota 6.59 map.

Dota 6.59b CHANGELOG

  • Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning

Dota 6.59 CHANGELOG

  • Some performance improvements
  • You can no longer attack items you do not own if they are in the fountain area
  • Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
  • Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
  • Reworked Enigma’s Conversion (see details below)
  • Fixed a bug with Towers AI not defending heroes properly
  • Reduced Ironwood Branch cost from 57 to 53 gold
  • Increased Blademail duration from 4 to 5 seconds
  • Improved Chaos Knight’s cast point
  • Added a new experimental mode -er (-ExperimentalRunes, see details below)
  • Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
  • Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
  • Improved Antimage’s Strength by 2 points
  • Increased model size of hexed units a bit
  • Increased Curse of the Silent AOE and reduced cooldown slightly
  • Decreased Powershot cooldown from 12 to 9 seconds
  • Decreased Lightning Storm cooldown from 7 to 6 seconds
  • Fixed Acid Spray from affecting Tombstone Zombies
  • Spectral Dagger no longer gives vision
  • Rebalanced Necrolyte’s Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
  • Increased Fury Swipes buff duration from 3 to 5 seconds
  • Fixed an issue with unit selection when respawning with Aegis while controlling other units
  • When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
  • Improved Eidolons magic resistance a bit
  • Fixed some minor technical issues with Mask of Madness
  • Fixed scoreboard player names when a player switches with a leaver
  • Switch no longer works when only 1 person agrees in a 1v1 situation
  • Fixed Zombies continuing to spawn when the game is over
  • Fixed Eidolon Acquire range and reduced collision size a bit
  • Fixed -switch with frozen leaver heroes
  • Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
  • You now have vision over the area you cast Blackhole in (260562)
  • Fixed Aegis dropping when using -switch
  • Ball Lightning now gives a proper error message when casting without the required mana
  • Fixed allied hero visibility when using -switch in -ah mode
  • When players swap heroes, the new player/heroid data for replay parsers are updated
  • Changed the model on Eidolons and adjusted the scales a bit
  • Fixed some issues with Blackhole’s silence mechanism when applied to magic immune units
  • Fixed some bugs when using -switch with Meepo

Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon’s can duplicate themselves once whenever they attack 6 times.

Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

Cooldown: 35
Manacost: 170

Notes: It cannot target Level 5+ Neutral Creeps

Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don’t plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.

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Download Dota 6.59b AI / AI+ w3x map Changelog Getdota


Download Dota 6.59b.w3x

Download Dota 6.59b AI.w3x

Download Dota 6.59b AI+.w3x

Here is the changelog for Dota 6.59b by Icefrog. Happy playing!

Dota 6.59b CHANGELOG

  • Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning

Aside from that, let me share to you what are the changes for Dota 6.59 map.

Dota 6.59 CHANGELOG

  • Some performance improvements
  • You can no longer attack items you do not own if they are in the fountain area
  • Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
  • Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
  • Reworked Enigma’s Conversion (see details below)
  • Fixed a bug with Towers AI not defending heroes properly
  • Reduced Ironwood Branch cost from 57 to 53 gold
  • Increased Blademail duration from 4 to 5 seconds
  • Improved Chaos Knight’s cast point
  • Added a new experimental mode -er (-ExperimentalRunes, see details below)
  • Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
  • Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
  • Improved Antimage’s Strength by 2 points
  • Increased model size of hexed units a bit
  • Increased Curse of the Silent AOE and reduced cooldown slightly
  • Decreased Powershot cooldown from 12 to 9 seconds
  • Decreased Lightning Storm cooldown from 7 to 6 seconds
  • Fixed Acid Spray from affecting Tombstone Zombies
  • Spectral Dagger no longer gives vision
  • Rebalanced Necrolyte’s Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
  • Increased Fury Swipes buff duration from 3 to 5 seconds
  • Fixed an issue with unit selection when respawning with Aegis while controlling other units
  • When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
  • Improved Eidolons magic resistance a bit
  • Fixed some minor technical issues with Mask of Madness
  • Fixed scoreboard player names when a player switches with a leaver
  • Switch no longer works when only 1 person agrees in a 1v1 situation
  • Fixed Zombies continuing to spawn when the game is over
  • Fixed Eidolon Acquire range and reduced collision size a bit
  • Fixed -switch with frozen leaver heroes
  • Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
  • You now have vision over the area you cast Blackhole in (260562)
  • Fixed Aegis dropping when using -switch
  • Ball Lightning now gives a proper error message when casting without the required mana
  • Fixed allied hero visibility when using -switch in -ah mode
  • When players swap heroes, the new player/heroid data for replay parsers are updated
  • Changed the model on Eidolons and adjusted the scales a bit
  • Fixed some issues with Blackhole’s silence mechanism when applied to magic immune units
  • Fixed some bugs when using -switch with Meepo

Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon’s can duplicate themselves once whenever they attack 6 times.

Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

Cooldown: 35
Manacost: 170

Notes: It cannot target Level 5+ Neutral Creeps

Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don’t plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.

Technorati Tags: , , , , , , , , , , , ,


Download Dota 6.59b.w3x

Download Dota 6.59b AI.w3x

Download Dota 6.59b AI+.w3x

Here is the changelog for Dota 6.59b by Icefrog. Happy playing!

Dota 6.59b CHANGELOG

  • Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning

Aside from that, let me share to you what are the changes for Dota 6.59 map.

Dota 6.59 CHANGELOG

  • Some performance improvements
  • You can no longer attack items you do not own if they are in the fountain area
  • Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
  • Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
  • Reworked Enigma’s Conversion (see details below)
  • Fixed a bug with Towers AI not defending heroes properly
  • Reduced Ironwood Branch cost from 57 to 53 gold
  • Increased Blademail duration from 4 to 5 seconds
  • Improved Chaos Knight’s cast point
  • Added a new experimental mode -er (-ExperimentalRunes, see details below)
  • Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
  • Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
  • Improved Antimage’s Strength by 2 points
  • Increased model size of hexed units a bit
  • Increased Curse of the Silent AOE and reduced cooldown slightly
  • Decreased Powershot cooldown from 12 to 9 seconds
  • Decreased Lightning Storm cooldown from 7 to 6 seconds
  • Fixed Acid Spray from affecting Tombstone Zombies
  • Spectral Dagger no longer gives vision
  • Rebalanced Necrolyte’s Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
  • Increased Fury Swipes buff duration from 3 to 5 seconds
  • Fixed an issue with unit selection when respawning with Aegis while controlling other units
  • When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
  • Improved Eidolons magic resistance a bit
  • Fixed some minor technical issues with Mask of Madness
  • Fixed scoreboard player names when a player switches with a leaver
  • Switch no longer works when only 1 person agrees in a 1v1 situation
  • Fixed Zombies continuing to spawn when the game is over
  • Fixed Eidolon Acquire range and reduced collision size a bit
  • Fixed -switch with frozen leaver heroes
  • Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
  • You now have vision over the area you cast Blackhole in (260562)
  • Fixed Aegis dropping when using -switch
  • Ball Lightning now gives a proper error message when casting without the required mana
  • Fixed allied hero visibility when using -switch in -ah mode
  • When players swap heroes, the new player/heroid data for replay parsers are updated
  • Changed the model on Eidolons and adjusted the scales a bit
  • Fixed some issues with Blackhole’s silence mechanism when applied to magic immune units
  • Fixed some bugs when using -switch with Meepo

Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon’s can duplicate themselves once whenever they attack 6 times.

Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

Cooldown: 35
Manacost: 170

Notes: It cannot target Level 5+ Neutral Creeps

Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don’t plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.

Technorati Tags: , , , , , , , , , , , ,

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